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Ravenclaw74
03-17-2007, 05:41 PM
Hello all,

I am looking for a group (4-6) players who would like to start playing some Warhammer Fantasy Roleplay. I am looking for a frequency of every other week. I know we all have jobs/lives/other games, but twice a month I would like to get some good RPing in the grimness that is the Empire. Please respond hear at this post if you are interested.


Damian

Stu
03-18-2007, 12:15 AM
Hey Damian--
Have you made any when or where decisions? I ould be interested in playing in a bi-weekly game. I love to GM, so I don't often get to play. I love WFRP.

Of course, my time tends to limited and squeezed into an even narrower window than most people's. So--I'm interested. But I don't want to over-commit.

Ravenclaw74
03-18-2007, 09:06 AM
Well It would be a bi-weekly game, except for the first week. For the first meeting, the group would meet to make characters, then play the next week. After that it would be every other week. For place and time, I haven't got a consensus yet, but I am thinking the store for location and time on Saturdays between 2pm-6pm. I am actually getting some interest from other potential player. I possibly have 4 people including you Stu. I may have to postpone my planned Jovian Chronicles campaign.

Stu
03-18-2007, 09:29 AM
Hmmm. I'm going to try to be at the store playing RuneQuest during that time. If that blows up, we'll see. Y'know what's cool, though--we could go from no rpgs on the weekends to two or three fairly regular games in no time at all. That's awesome!

Pretty soon, the back of the store will be like a little mini-con every week. Check out this notice from a San Francisco-area shop, posting their Mon night games. Imagine what that joint must be like on the weekends:


Monday, March 26th.

Have a look below, and if you'd like to join us for the night, please select a game in which you'd like to participate and either call or write us back with your name and selection. All games are free and are filled on a first-come, first-serve basis. You'll be responded to immediately with your status in the game. If your first choice is already filled, we can certainly re-route you into a second game, so make sure to list alternates!

Remember: all games start at 6:00. Please arrive a few minutes early to facilitate a quick start.

Game #1 - Monad AI: Industrial Espionage
BESM 3rd ed.
4-6 Players
GM - Aric Clark
Virtual Reality, rocket-powered skates, Exo-Mech suits, genemod pets, corporate corruption, gun-toting mercenaries, high-speed chases… welcome to Imago! Imago is a ruthless anime world of unregulated corporate conglomerates, violent Fault Zone gangs, and ineffectual World Police where those at the fringes of
society learn to be hard to get by or they get beaten hard and passed by. Meridian is one of the largest Mega-Cities on the planet and home to the headquarters of computer and software giant Monad. Monad corporate police patrol the streets and Monad products are installed in every home, car, cellphone and VR interface. Recently the corporation has experienced a leak from their high-security secret lab. If news gets out it could be very damaging to corporate interests. You are the mercenary band “Dragons in Flight” which they have hired to resolve the problem… quietly.

Game #2 - Crystal Planet
Battlestations
4-6 Players
GM - Andrew Pray
Join the Universal Republic Expeditionary Forces (UREF) and crew a spaceship that is being sent to help investigate a highly unusual space anomaly – a planetoid made of pure crystal! This could become a huge boon for the UREF as any scientific advances are needed to aid in the continuing intergalactic war. Be wary of any other spaceships in the vicinity as they could be enemy forces sent to thwart your mission. You can choose your profession (marine, pilot, scientist, engineer) as well as your race (human/one of many alien races). All professions are desperately needed in order to bring peace to the galaxy. Don your battle armor, grab your toolbox or your blaster rifle, strap on your wrist computer, and board your spaceship to save the Universal Republic - Sign up now!

Game #3 - Immortals & Infernals
Rifts China
4-8 Players
GM - Erick Wujcik
Based on both Rifts China 1 and Rifts China 2, with material from the as-yet-unpublished Rifts China 3 & 4, the players will be provided with a range of characters, including Rifts China Mages and Immortals. A conflict between two of the Yama Kings threatens to overrun those who have taken shelter in a remote monastery. No experience necessary with the Palladium Books system, Rifts, or Rifts China, but at least half the players should be familiar with spell-based role-playing systems, and players who have some knowledge of Chinese mythology will be very welcome. Come play with Special Guest GM Erick Wujcik, the writer/designer of a bunch of Palladium Books, including Teenage Mutant Ninja Turtles & Other Strangeness, Revised RECON, Mystic China, and the recent Rifts China books, as well as Amber Diceless Role-Playing. Space is limited!

Game 4- From the Shadows
D&D 3.5 Ravenloft
4-6 Players
GM - Aaron Riutta
In the small hafling town of Rivalis, nestled in the foothills of southern Darkon, a traveling group of aspiring young darkness-hunters are asked to help the town. A prominent farmer and his family have not been heard from in days and the elders of the town are worried. Winter is fast approaching and the town is somewhat dependent on the corn harvest, normally provided by the Littlefoot family and the surrounding farms. The farm is only two days travel by foot, but dark clouds swirl over the town and a visitor appears from the mists. It is a Vistani woman who walks into the middle of the town and throws down a card, laughs, and then walks away. The card shows death and is widely known to symbolise doom. What could be happening at the farmstead and could it bring about the destruction of Rivalis? As the heroes embark on their journey, the shadows begin to stir...

GRPA Event: Monday, March 26th, 6-11 pm
Where: Gamescape North, San Rafael

Please feel free to contact us with any questions or concerns, Hope to see you on Monday!

Darren S. Layne
Proprietor/Manager
Gamescape North
1225 4th St.
San Rafael, CA 94901
(415) 457-8698

Wow. Seems pretty sweet.

Ravenclaw74
03-18-2007, 10:03 AM
That sounds great. That time is really arbitrary. I don't know other people's schedules yet so we will seen how that goes. I am wondering if this pops off, should I also throw in my Jovian Chronicles campaign, or would Gming two games be a bit much?

Stu
03-18-2007, 10:16 AM
I googled that shop mentioned above to see if I could find out a little more about them, but their home site was down. They had a link to a MeetUp group with 35 members. Out of curiosity, I checked MeetUp for Springs groups, and found one with 21 members and 145 (!) "also signed up." I don't know exactly what that means. They're intested, but haven't shown up, or they're waiting for another group to form, or something. They're presumably meeting at the East Library on the 24th.

That's interesting.

The shop also seems to be the headquaters for a club, who do things like a $5.00 one-day mini-con, where they lure in gamers with food, and the shop is the primary 'dealer's table.' That's also interesting. North Bay Gamers:
http://www.northbaygamers.org/

I know the Bay Area is big and techie and custom made for cool stuff like that. We're smaller, but we'r also techie and GI. I think we're on the verge of having a "scene."

Stu
03-18-2007, 10:23 AM
would Gming two games be a bit much?

It depends. When I go to a convention, I count on running two-four games a day for three days in a row. That's a strain, but it's doable (or as I say, Stu-able) because con games are discrete. You have premade characters, and you don't have to follow through with ongoing campaign details. I tend to run Hong Kong Action Theater!, which is designed to be extremely satisfying with just such a style of play, and for which I can recycle certain materials game after game after game. For a two-game day, you could set things up so the campaign workload was distributed a little. If the games were different enough that they would both stand out in your mind and not get mixed up, it could be both possible and fun. It's all about preparation.

angel_lord
03-21-2007, 09:47 AM
Hello all,

I am looking for a group (4-6) players who would like to start playing some Warhammer Fantasy Roleplay. I am looking for a frequency of every other week. I know we all have jobs/lives/other games, but twice a month I would like to get some good RPing in the grimness that is the Empire. Please respond hear at this post if you are interested.


Damian

Hey Damien,

I'm not completely familiar with WHFR or the world - except for the very occasional forray into WHFB.

I do have a HarnMaster Game every other saturday evening starting at 7 (this weekend is my off weekend) and of course our BattleTech campaign every other weekend (this being our on weekend)

But other than that, and my family - I don't have any conflicts I can see.

So if you are still looking for players let me know. If times work out, I'd love to play.

Ravenclaw74
03-21-2007, 10:08 AM
Hey Damien,

I'm not completely familiar with WHFR or the world - except for the very occasional forray into WHFB.

I do have a HarnMaster Game every other saturday evening starting at 7 (this weekend is my off weekend) and of course our BattleTech campaign every other weekend (this being our on weekend)

But other than that, and my family - I don't have any conflicts I can see.

So if you are still looking for players let me know. If times work out, I'd love to play.

Cool...I plan every other weekend as well. Saturdays from 12-4 or 2-6. I am getting a little buzz so I will see if I can get a group together soon. Looks for now I will stick to WFRP for now and I will see if I can run some other games. I would like to get a Jovian Chronicles game soon (hard sci-fi space opera stuff). I chose the Fuzion/Interlock route as my generic system for my other settings. Its easy to learn, play, adn tailor to you needs. There's a lot of info on the net about Warhammer Fantasy Roleplay, so check it out if you are interested. I can answer some questions as well. Its basically a grim Medieval setting, set in a pseudo-Germanic, Holy Roman Empire. There are all the basic fantasy races (Elves, Dwarfs, Halflings, Humans, Orcs, Ogres) plus a few unique ones (Skaven, intelligent ratmen). It has a unique, but familiar history and world-view. The combat it pretty deadly, and does encourage hack and slash. A goblin could get a lucky hit and take you out. Also magic is dangerous, but not impossible; but you could get stuck in a vortex or go insane. Like I said do a little research and let me know what you think.

Damian

angel_lord
03-21-2007, 11:17 AM
The combat it pretty deadly, and does encourage hack and slash. A goblin could get a lucky hit and take you out. Also magic is dangerous, but not impossible; but you could get stuck in a vortex or go insane. Like I said do a little research and let me know what you think.

Damian

The Saturdays 12-4 woudl probablly work best for me, unless we can swing an every other Sunday. It gives me time to pick up my players for my other game, and Since I'm the GM right now I'd hate to miss it :D

I have a book of adventures for the game, and the gamemaster's screen plus character sheets, so I'm not completely unaware (though don't ask me to find the character pad - I'm sure it's around somewhere)

Are you going to provide the core book for generating characters or will we be needing our own?

Also, will there be a theme to our game, as in which races will or will not fit in as characters - and which professions will not work, or is this an "anything will work" campaign?

Ravenclaw74
03-21-2007, 12:50 PM
As for core books, it would be easier if everyone brought their own book, especially for chargen, but it is not necessary. During play I don't expect to use the book that often. The style I plan is a few published adventures that will run into the Paths of the Damned campaign. As for group dynamics, I am pretty open, but don't expect too many elves or dwarves. It will remain a human-centric campaign, plus the fact that Elves and Dwarves roaming around the Empire could be more trouble for what its worth. Half the town you travel will close their doors and windows when you arrive and the other half will call the Witch Hunters for a lynching or burning.

angel_lord
03-21-2007, 01:18 PM
As for core books, it would be easier if everyone brought their own book, especially for chargen, but it is not necessary. As for group dynamics, I am pretty open, but don't expect too many elves or dwarves. It will remain a human-centric campaign, plus the fact that Elves and Dwarves roaming around the Empire could be more trouble for what its worth.

SO an Empire-Centric campaign then? I'll have to think about character possibilities. Are careers random in WHFR?

I don't really have 40 bucks to drop on WHFR at this point, but I'll bet I can find a copy anyway.

Ravenclaw74
03-21-2007, 02:58 PM
Well you roll randomly twice for careers and pick one. I don't think that everyone would need a copy of the core rules. Especially during gameplay. I would prefer the players roleplaying and thinking about what their characters are doing. Me being the GM would worry if they can or not.

angel_lord
03-21-2007, 04:23 PM
Well you roll randomly twice for careers and pick one. I don't think that everyone would need a copy of the core rules. Especially during gameplay. I would prefer the players roleplaying and thinking about what their characters are doing. Me being the GM would worry if they can or not.

Hmm, so are careers regulated by social status at all? You can't end up with someone who is both a ratcatcher and a Knight can You?

As far as roleplay, I don't think you have to worry. The background is rich enough from what I know that it should encourage a great background to draw upon for any player.

I usually write my own character background anyway, once I have a character in mind, and I like to draw upon their past for inspiration on running the character.

Ravenclaw74
03-22-2007, 08:49 AM
Actually each career has normal exits (Soldier-->Sergeant-->Veteran) you can advance to. Most are logical progressions and cost 100xp. And in a way it is controlled by social status. Believe me if you roll noble you get a beter choice than Peasant. To choose a career outside of the normal exit you need 200xp and a REALLY good explanation for the GM to allow it. But it can be done. If that ratcatcher saved the Graf of Middenheim he could inducted into the Knights Panther. One thing for Saturdays does 12-4 or 2-6 sound better to you?

angel_lord
03-22-2007, 12:44 PM
Actually each career has normal exits (Soldier-->Sergeant-->Veteran) you can advance to. One thing for Saturdays does 12-4 or 2-6 sound better to you?

So we roll two and pick one - I'll have to see the character creation first hand then. Now I'm excited to make a character just to see how the system works, though reading through the list of careers I'm a little scared to get some of the results.

Well it depends. If we are going to have our games on the same Saturday I do HarnMaster, then 12-4 is better, but if not then I can do either one.