Asandiril
11-29-2007, 05:55 PM
It's that time of year again! You've heard the rumblings and now it's official! The Gamer's Haven 'Mentor Legion' proudly presents the 7th annual 40K RTT!
WHEN : Saturday, December 8th
TIME : 1130am -
1100 - 'Haven opens, player check-in
1130-130 - Round One
130-230 - Lunch and paint scoring
230-430 - Round Two
445-645 - Round Three
645-715 - Awards and clean-up
COST : $10
RULES :
> 1850 points
> ONE Standard Force Organization Chart
> Army drawn from ONE legal 4th Edition Codex, or non-updated 3rd Edition Codex with relevant FAQ; Blood ANgels use the WD or online article
> No other Chapter Approved or 4th Ed. web-articles, this is PURE Codex play
> WYISWYG (though pistols/grenades/knives/poisoned weapons are assumed in pouches/bags)
> PAINTED armies, at least 3 colors BEYOND base-coating and based/flocked (while no one will be turned away, this is the Gamer's Haven premier event, folks, so please bring your A-game...)
> 2 copies of your army list, dice, a measuring device, templates, your Codex and rulebook
> some form of movement tray for display and carrying between rounds
The sign-up sheet has been posted by the register at the store, please note several players have already been placed and confirmed.
Slots are still open.
Over-the-phone requests for sign-up will NOT be honored. If you would like to participate, please sign up in person, with our hosts Rob, Troy or Tim during business hours. Again, over-the-phone requests will NOT be honored.
EDIT: Here's a quick'n'dirty errata list, so players are aware of some of the conventions that are in effect for GH RTTs. They will also be provided the morning of the 8th during check-in. The Gamer's Haven, Tournament Organizer and Support Staff reserve the right to final rulings duirng the day of the RTT.
DROP PODS - The rules that are currently in the Dark Angels and Blood Angels codeci will be in effect for ALL Space Marine drop pods, so there will be no confusion as to how they work (none of this chinzy 'pick a point, roll 11" and deviate only part of the way because X" away from my landing point is another model'... you deviate the full distance rolled from your point, or at least 1" BEYOND that point if landing on ANY model/impassable terrain at the deviated point).
Q. What constitutes the Deployment Zone board edge for the purposes of deploying reserves for both Corner and Long Board Edge deployment missions?
A. Corner deployment - The table edges that make up the deployment table quarter (i.e. 2'+3' of table edge).
Long Board Edge deployment - The full long deployment table edge, plus both short table edges that make up part of the deployment zone (i.e. 6'+12"+12" of table edge).
Q. When do you roll for reserves, and at what point do those models have to come onto the board?
A. All reserve rolls are made at the start of the turn, before anything else. Once you have determined which units will be available that turn, they may move on from the table edge during your movement phase. DEEP STRIKING models/units that become available on your turn come on the table before any other movement is made.
Q. Drop pod foot print. A standard size would be nice and do they block LOS when they land, especially if you keep some petal doors up and some down?
A. For the purposes of the Annual RTT, the footprint of a drop pod should approximate to the large blast template (5"), and roughly 8” in height.
Q. Can Drop Pods ‘Scatter’ of the table?
A. Yes. Drop Pods use the rules for Deep Striking when ‘landing’, as such they are able to scatter off table and if they do are destroyed as described in the Deep Strike rules on page 84 of the Rule book.
Q. If Jump Infantry Deep Strike into difficult terrain do they have to take a Dangerous Terrain test?
A. Yes
Q. If a unit with the Fleet ability Deep Strikes, can it then fleet instead of shooting?
A. No, units may not move on the turn they Deep Strike.
Q. Do mystics allow free shots at the drop pod, the squad, both or not at all?
A. The unit may fire at the drop pod before the models inside have disembarked. The drop pod counts as a vehicle that has traveled over 12”.
Q. If a model with a Rapid Fire weapon moves and fires at a target unit within 12", up to what range can the defending player remove casualties from this weapon? At the "range" of the weapon (typically 24” or 30"), or is the 12" limitation the de facto "range" that turn?
A. Models should be removed within the Rapid fire range of the weapon, i.e. 12”.
Q. Can you shoot at enemy units through the legs of a vehicle with a base such as a sentinel, dreadnought, or monstrous creature?
A. No, as the base itself is used to determine what LoS is blocked, you would not be able to shoot through the legs of a model.
Q. When a multiple-wound unit (that already contains a wounded model) suffers a wound that will cause instant death, is the owning player compelled to put it on an unwounded (whole?) model or can they choose to place it on the already wounded model?
A. Yes, you must remove whole unwounded models where possible from an Instant Death attack.
Q. Can Space Marines assault from a Drop Pod? It is open-topped and has deployed by deep-strike rather than moving a set distance.
A. No, units cannot assault the turn they Deep Strike, even from a Drop Pod.
Q. Dark Angels/Blood Angels Command Squads and Independent Characters are bought as a single HQ choice, but are separate units. Does this means in Escalation if the Command Squad has a transport that the Independent Character must start on the board on his own?
A. Yes
Q. Does an Independent Character (from an older codex) that takes a retinue fully lose their Independent Character status, or do they simply follow the rules for "Retinues" as found on page 51 of the rulebook instead? Or is this determined on a codex by codex basis (for example, Tau seem to lose their Independent Character status if they take a retinue while Black Templars, Space Marines and Tyranids do not)?
A. It is determined on a codex-by-codex basis.
Q. When an Independent Character is joined to or part of unit and that unit is wiped out by shooting at what point does the character become independent, and can enemy units that fired at the unit still assault the remaining character?
A. As soon as the last model in the unit is killed the character will return to being independent. Units may still assault the character if they shot at the original unit.
Q. When Independent Characters are joined to, or part of a unit and that unit is wiped out by shooting or close combat, does the character still have to take Morale and Pinning tests as if he was part of the unit (including the -1 Ld modifier for the unit being under 50% strength)?
A. No, he returns to being an independent character and would test as normal.
Q. If a Farseer casts fortune on a unit that he has joined at the start of the turn and then decides to leave the unit who does fortune remain in play on?
A. It remains on the unit it was originally cast on.
Q. Can Eldar jet bikes that use the turbo booster special rule for bikes make their extra 6” move in the assault phase?
A. Eldar Jet bikes may not move in the assault phase after turbo-boosting.
Q. Do Reaver Jet bikes count as being Eldar jet bikes for the purposes of extra movement in the assault phase?
A. Yes
Q. Can Fire Prisms using the combined shot ability count the raised strength against a Monolith?
A. Yes
Q. Does this mean a model with a powerfist loses the double strength bonus when attacking a monolith?
A. No, it will still receive the double strength bonus against a Monolith.
Q. Where do I measure the range of a vehicle for the purposes of claiming objectives? Does the entire model have to be in range?
A. Measure from the vehicles hull for the purposes of claiming objectives. The entire model must be within range in order to capture Loot Counters in Secure & Control, to count as being in the opponent’s deployment zone in Recon or to secure the centre of the board in Take & Hold. In order to contest/claim a table quarter in cleanse the rules in the scenario will apply.
Q. If in the last turn of a game a vehicle is crew stunned does it count as immobile for the purposes of VP scoring?
A. No. The rules for Crew Stunned state that the vehicle may not move or shoot in its next turn therefore it is unaffected at the end of the game.
WHEN : Saturday, December 8th
TIME : 1130am -
1100 - 'Haven opens, player check-in
1130-130 - Round One
130-230 - Lunch and paint scoring
230-430 - Round Two
445-645 - Round Three
645-715 - Awards and clean-up
COST : $10
RULES :
> 1850 points
> ONE Standard Force Organization Chart
> Army drawn from ONE legal 4th Edition Codex, or non-updated 3rd Edition Codex with relevant FAQ; Blood ANgels use the WD or online article
> No other Chapter Approved or 4th Ed. web-articles, this is PURE Codex play
> WYISWYG (though pistols/grenades/knives/poisoned weapons are assumed in pouches/bags)
> PAINTED armies, at least 3 colors BEYOND base-coating and based/flocked (while no one will be turned away, this is the Gamer's Haven premier event, folks, so please bring your A-game...)
> 2 copies of your army list, dice, a measuring device, templates, your Codex and rulebook
> some form of movement tray for display and carrying between rounds
The sign-up sheet has been posted by the register at the store, please note several players have already been placed and confirmed.
Slots are still open.
Over-the-phone requests for sign-up will NOT be honored. If you would like to participate, please sign up in person, with our hosts Rob, Troy or Tim during business hours. Again, over-the-phone requests will NOT be honored.
EDIT: Here's a quick'n'dirty errata list, so players are aware of some of the conventions that are in effect for GH RTTs. They will also be provided the morning of the 8th during check-in. The Gamer's Haven, Tournament Organizer and Support Staff reserve the right to final rulings duirng the day of the RTT.
DROP PODS - The rules that are currently in the Dark Angels and Blood Angels codeci will be in effect for ALL Space Marine drop pods, so there will be no confusion as to how they work (none of this chinzy 'pick a point, roll 11" and deviate only part of the way because X" away from my landing point is another model'... you deviate the full distance rolled from your point, or at least 1" BEYOND that point if landing on ANY model/impassable terrain at the deviated point).
Q. What constitutes the Deployment Zone board edge for the purposes of deploying reserves for both Corner and Long Board Edge deployment missions?
A. Corner deployment - The table edges that make up the deployment table quarter (i.e. 2'+3' of table edge).
Long Board Edge deployment - The full long deployment table edge, plus both short table edges that make up part of the deployment zone (i.e. 6'+12"+12" of table edge).
Q. When do you roll for reserves, and at what point do those models have to come onto the board?
A. All reserve rolls are made at the start of the turn, before anything else. Once you have determined which units will be available that turn, they may move on from the table edge during your movement phase. DEEP STRIKING models/units that become available on your turn come on the table before any other movement is made.
Q. Drop pod foot print. A standard size would be nice and do they block LOS when they land, especially if you keep some petal doors up and some down?
A. For the purposes of the Annual RTT, the footprint of a drop pod should approximate to the large blast template (5"), and roughly 8” in height.
Q. Can Drop Pods ‘Scatter’ of the table?
A. Yes. Drop Pods use the rules for Deep Striking when ‘landing’, as such they are able to scatter off table and if they do are destroyed as described in the Deep Strike rules on page 84 of the Rule book.
Q. If Jump Infantry Deep Strike into difficult terrain do they have to take a Dangerous Terrain test?
A. Yes
Q. If a unit with the Fleet ability Deep Strikes, can it then fleet instead of shooting?
A. No, units may not move on the turn they Deep Strike.
Q. Do mystics allow free shots at the drop pod, the squad, both or not at all?
A. The unit may fire at the drop pod before the models inside have disembarked. The drop pod counts as a vehicle that has traveled over 12”.
Q. If a model with a Rapid Fire weapon moves and fires at a target unit within 12", up to what range can the defending player remove casualties from this weapon? At the "range" of the weapon (typically 24” or 30"), or is the 12" limitation the de facto "range" that turn?
A. Models should be removed within the Rapid fire range of the weapon, i.e. 12”.
Q. Can you shoot at enemy units through the legs of a vehicle with a base such as a sentinel, dreadnought, or monstrous creature?
A. No, as the base itself is used to determine what LoS is blocked, you would not be able to shoot through the legs of a model.
Q. When a multiple-wound unit (that already contains a wounded model) suffers a wound that will cause instant death, is the owning player compelled to put it on an unwounded (whole?) model or can they choose to place it on the already wounded model?
A. Yes, you must remove whole unwounded models where possible from an Instant Death attack.
Q. Can Space Marines assault from a Drop Pod? It is open-topped and has deployed by deep-strike rather than moving a set distance.
A. No, units cannot assault the turn they Deep Strike, even from a Drop Pod.
Q. Dark Angels/Blood Angels Command Squads and Independent Characters are bought as a single HQ choice, but are separate units. Does this means in Escalation if the Command Squad has a transport that the Independent Character must start on the board on his own?
A. Yes
Q. Does an Independent Character (from an older codex) that takes a retinue fully lose their Independent Character status, or do they simply follow the rules for "Retinues" as found on page 51 of the rulebook instead? Or is this determined on a codex by codex basis (for example, Tau seem to lose their Independent Character status if they take a retinue while Black Templars, Space Marines and Tyranids do not)?
A. It is determined on a codex-by-codex basis.
Q. When an Independent Character is joined to or part of unit and that unit is wiped out by shooting at what point does the character become independent, and can enemy units that fired at the unit still assault the remaining character?
A. As soon as the last model in the unit is killed the character will return to being independent. Units may still assault the character if they shot at the original unit.
Q. When Independent Characters are joined to, or part of a unit and that unit is wiped out by shooting or close combat, does the character still have to take Morale and Pinning tests as if he was part of the unit (including the -1 Ld modifier for the unit being under 50% strength)?
A. No, he returns to being an independent character and would test as normal.
Q. If a Farseer casts fortune on a unit that he has joined at the start of the turn and then decides to leave the unit who does fortune remain in play on?
A. It remains on the unit it was originally cast on.
Q. Can Eldar jet bikes that use the turbo booster special rule for bikes make their extra 6” move in the assault phase?
A. Eldar Jet bikes may not move in the assault phase after turbo-boosting.
Q. Do Reaver Jet bikes count as being Eldar jet bikes for the purposes of extra movement in the assault phase?
A. Yes
Q. Can Fire Prisms using the combined shot ability count the raised strength against a Monolith?
A. Yes
Q. Does this mean a model with a powerfist loses the double strength bonus when attacking a monolith?
A. No, it will still receive the double strength bonus against a Monolith.
Q. Where do I measure the range of a vehicle for the purposes of claiming objectives? Does the entire model have to be in range?
A. Measure from the vehicles hull for the purposes of claiming objectives. The entire model must be within range in order to capture Loot Counters in Secure & Control, to count as being in the opponent’s deployment zone in Recon or to secure the centre of the board in Take & Hold. In order to contest/claim a table quarter in cleanse the rules in the scenario will apply.
Q. If in the last turn of a game a vehicle is crew stunned does it count as immobile for the purposes of VP scoring?
A. No. The rules for Crew Stunned state that the vehicle may not move or shoot in its next turn therefore it is unaffected at the end of the game.