Oberst Hajj
07-26-2007, 02:10 AM
After seeing and playing quite a few games, I've thinking more about the league, a campaign, and how to award medals to pilots.
Medals
Here is the list of medals that I have seeded in the forums along with what they were given for in real life...
All Nations
http://www.gamershavenco.com/forums/images/medals/ace.jpg
Ace
5 Aerial Victories
Allied
http://www.gamershavenco.com/forums/images/medals/Croix_de_Guerre.jpg
Croix de Guerre
Acts of heroism involving combat with enemy forces
http://www.gamershavenco.com/forums/images/medals/legion_of_honor.jpg
Legion d'honneur
Acts of great distinction
http://www.gamershavenco.com/forums/images/medals/distinguished_service_cross.jpg
Distinguished Service Cross
Acts of extreme gallantry at risk of life
German
http://www.gamershavenco.com/forums/images/medals/iron_cross.jpg
Iron Cross
Acts of bravery in battle
http://www.gamershavenco.com/forums/images/medals/pour_le_merite.jpg
Blue Max
Acts of extraordinary achievement in battle
http://www.gamershavenco.com/forums/images/medals/knights_cross.jpg
Knight's Cross
Acts of extreme battlefield bravery
Now, the Ace award is pretty easy to determine when it should be awarded. The rest are not however. During our first big multi player game, Ed brought up counting points based on certain conditions that happened in the game to determined which side won. While we decided to keep those games simpler, I did like the idea and thought it might work well for our medals.
I also think a points system might work out well for other/future aspects of a league or campaign system. What we need to do is decide if a point system is the way to go and if it is, come up with game conditions that earn points, how many points they earn and finally, how many points are needed for different medals.
Campaigns
I still need more time and games played to see how this would work the best. Right now I have two lines of thinking going on. The first is where each player is commander of a squadron. Each squadron has a fixed number of aircraft to use though out the campaign. These planes would could be flown by anyone for the actual games. In fact, each player could have a pilot or two in all the squadrons. This would give us a much larger "player base" then we actually have. What ever happens during the game is applied to the Squadron's results and not the actual player's flying different planes results (hope that makes sense). Planes that are shot down are assumed to be repaired and brought back in to action (maybe with some down time??). Planes that draw the explosion card are destroyed and are not available for further missions. This would make bugging out of a fight more of an option, since future missions and the survival of the Squadron would depend on not having all your planes destroyed.
This campaign style would be scenario driven with the out comes of each mission effecting the scenario tree. The plus side to this type of campaign is that since each player is not necessarily a "certain pilot" they can actually live though out the whole campaign. Another plus would be that you could fly as several different pilots (on both sides possibly) and have games even when you Squadron is not involved. The down side is, that since you are not a "certain pilot", you are not as attached and it may lose some of the romance of the genre.
The other campaign system I'm thinking about is one where you are a pilot just like are current league, but with one major difference. Each pilot would start out with a Health number. Each time you are shot down, you would lose X number of Health points. Each time you drew the explosion card, you would lose XX points. Once you reached 0, well, you would be dead! I'm thinking along these lines as I've seen (personally) how all to easy it is to draw that damn explosion card! But I still say we need to leave it in the damage deck as it adds a good and some times, very needed, aspect to the game.
Okay, so it’s now 0200 in the morning and I’ve done enough thinking/typing. It’s time for you guys to give me your thoughts.
Medals
Here is the list of medals that I have seeded in the forums along with what they were given for in real life...
All Nations
http://www.gamershavenco.com/forums/images/medals/ace.jpg
Ace
5 Aerial Victories
Allied
http://www.gamershavenco.com/forums/images/medals/Croix_de_Guerre.jpg
Croix de Guerre
Acts of heroism involving combat with enemy forces
http://www.gamershavenco.com/forums/images/medals/legion_of_honor.jpg
Legion d'honneur
Acts of great distinction
http://www.gamershavenco.com/forums/images/medals/distinguished_service_cross.jpg
Distinguished Service Cross
Acts of extreme gallantry at risk of life
German
http://www.gamershavenco.com/forums/images/medals/iron_cross.jpg
Iron Cross
Acts of bravery in battle
http://www.gamershavenco.com/forums/images/medals/pour_le_merite.jpg
Blue Max
Acts of extraordinary achievement in battle
http://www.gamershavenco.com/forums/images/medals/knights_cross.jpg
Knight's Cross
Acts of extreme battlefield bravery
Now, the Ace award is pretty easy to determine when it should be awarded. The rest are not however. During our first big multi player game, Ed brought up counting points based on certain conditions that happened in the game to determined which side won. While we decided to keep those games simpler, I did like the idea and thought it might work well for our medals.
I also think a points system might work out well for other/future aspects of a league or campaign system. What we need to do is decide if a point system is the way to go and if it is, come up with game conditions that earn points, how many points they earn and finally, how many points are needed for different medals.
Campaigns
I still need more time and games played to see how this would work the best. Right now I have two lines of thinking going on. The first is where each player is commander of a squadron. Each squadron has a fixed number of aircraft to use though out the campaign. These planes would could be flown by anyone for the actual games. In fact, each player could have a pilot or two in all the squadrons. This would give us a much larger "player base" then we actually have. What ever happens during the game is applied to the Squadron's results and not the actual player's flying different planes results (hope that makes sense). Planes that are shot down are assumed to be repaired and brought back in to action (maybe with some down time??). Planes that draw the explosion card are destroyed and are not available for further missions. This would make bugging out of a fight more of an option, since future missions and the survival of the Squadron would depend on not having all your planes destroyed.
This campaign style would be scenario driven with the out comes of each mission effecting the scenario tree. The plus side to this type of campaign is that since each player is not necessarily a "certain pilot" they can actually live though out the whole campaign. Another plus would be that you could fly as several different pilots (on both sides possibly) and have games even when you Squadron is not involved. The down side is, that since you are not a "certain pilot", you are not as attached and it may lose some of the romance of the genre.
The other campaign system I'm thinking about is one where you are a pilot just like are current league, but with one major difference. Each pilot would start out with a Health number. Each time you are shot down, you would lose X number of Health points. Each time you drew the explosion card, you would lose XX points. Once you reached 0, well, you would be dead! I'm thinking along these lines as I've seen (personally) how all to easy it is to draw that damn explosion card! But I still say we need to leave it in the damage deck as it adds a good and some times, very needed, aspect to the game.
Okay, so it’s now 0200 in the morning and I’ve done enough thinking/typing. It’s time for you guys to give me your thoughts.