View Full Version : Villmon
Genestealer
06-08-2007, 02:22 PM
While in Impervious Wall he does not take damage or suffer effects from non-magical attacks or feats.
Effects have been defind over on the PP board as being thrown, slammed, headbutted, etc. So since none of the power attacks are magical attacks he cannot be moved by any of those methods either.
Rorschach
06-08-2007, 02:31 PM
Correct...but Feat and Animus effects that duplicate those would still work of course.
Given the Martyrdom combos now, I'm looking for one of two (or both) changes soon:
Either new Warmachine toys include lots of "counts as magic attack" effects,
or
Martyrdom is errated such that the Harbinger must absorb ALL the damage the saved model took. So to save a trooper is still just 1 wound. But to preserve a Solo is equal to however many wounds they had just lost to the attack. Thus saving a full-up Vilmon who's one-punched would require and 8wound maryrdom hit.
-D
Correct...but Feat and Animus effects that duplicate those would still work of course.
Given the Martyrdom combos now, I'm looking for one of two (or both) changes soon:
Either new Warmachine toys include lots of "counts as magic attack" effects,
or
Martyrdom is errated such that the Harbinger must absorb ALL the damage the saved model took. So to save a trooper is still just 1 wound. But to preserve a Solo is equal to however many wounds they had just lost to the attack. Thus saving a full-up Vilmon who's one-punched would require and 8wound maryrdom hit.
-D
Actually the Harbinger takes 1d3 points of damage for only 1 point, the killing point. She cannot take the damage off unless it would kill the target.
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