apfsds03
11-14-2010, 03:34 PM
Gents,
Had the opportunity to play a game against Eldanesh on Sat. Here's a new way of showing what happened.
So some B.C. of the battle against Beastmen described above. Sorry, pic intensive!!
2500 pt Blood and Glory. Breaking point is 3. I have 6 points. He has 7 (two ambush units have banners but never effect the game. Not pictured)
I'm south. Terrain left to right is Haunted mansion, Mysterious Rivers north and south, Earthblood Mere North, Temple of Skulls south, Wizards tower on Scree slope center, the sanctuary of order(?) consisting of 3 bldgs, 2 obs and acropolis of heroes (farthest left).
Deployment Mine, L to R; Horsemen(Mus), Knights, Hellcanon, Warriors of Tzeench (HW/Sh, FC), Horsemen(Mus), Warriors of Khorne (xHW, FC), Marauders of Tzeench (w/L4 Death Sorc), Hounds (not pictured, but advanced fled, and continued to flee back off the board), war shrine, Chosen (Hal, FC, Banner of Rage, w/BSB and Festus).
His; Harpies, Ungor skirmishers?, 2 BM Chariots, Bestigors w/ Rust banner? (-2 AS), hounds, razorgor, Gors (FC w/ Slugtongue, kitted-out lord (ASF, 6 atks, etc), L2 beast sorc behind, Ungor horde (FC), Minos w/ Mino BSB behind more skirmishers, hounds.
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_1_WoC.jpg
Vanguard pushes MH forward. Slugtongue is in range of ALL of my units but only does ONE WOUND on my hellcannon.... so lucky. I have first turn, so I get MH in his face, followed by all hounds, Knights, MoT and WoK march forward, Chosen garrison building, WoT Garrison Temple of Skulls. Magic uneventful; I try to death snipe his lord.
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_1_BoC.jpg
Harpies charge hellcannon and die. BM Chariot charges horsemen and wipes them out. Hounds and razorgor charge my horsemen who flee and are caught. He overruns into hounds and wipes them out, and overruns into WoK (excellent....). Lord's Gors move toward tower. Ugors charge hounds who flee (and eventually leave the table). Minos and hounds advance. Skirmishers shoot and do nothing. Magic gives his Lord's Gors +1St and Stubborn?
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_2_WoC.jpg
T2: Hellcannon charges chariot and kills it. Knights jockey for charge against bestigors. WoT Champion rolls on the temple and gets..... +2 BS... sigh. WoK Wipe out hounds and razorgor. MoT garrison wizards tower and casts Purple sun w/IR, and lands it on himself. It scatters onto Gors. We both take 8 or 9 casualties, but pass Look Out Sirs. Warshrine gives WoK +1 LD ... Chosen are actually in the second building up (bad memory...).
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_2_BoC-1.jpg
I THINK his other chariot charged the Hellcannon and died... which caused me to reform toward Bestigors. Bestigors move up. His Lords Gors charge the tower and will be there for a long time. Ungors charge Warshrine, Minos and hounds advance. No real effects for magic and shooting. Purple sun moves across gors and kills a couple more.
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_3_WoC.jpg
Top of T3: Knights and Hellcannon charge Bestigors and kill 10/20. They break and 1 remaining knight runs them down. Hellcannon (1 crew and 1 wound) hold. Tied for points now. WoT leave temple to assist tower. WoK Reform to do the same. Ungors win SCR, break warshrine and run it down. Chosen ungarrison and prepare to charge Minos/BSB. Vortex moves between Minos and Gors.
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_3_BoC.jpg
Gors kill every marauder and general flees. Gors occupy tower (excellent). Minos charge Chosen. Compelled to challenge, he accepts w/BSB and overkills by 2. Chosen unleash hell and kill 4 minos!!!. He breaks, loses BSB, and flees through vortex (no effect). Ungors reform and march toward battle.
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_4_BoC.jpg
Top of turn 4. Pretty much the end here: WoK charge tower and kill every last gor (13). Leaving lord and hero to flee (they will flee off the table on his turn). Chosen catch fleeing minos. He's down to 5 points now (2 for gen, 2 for ambush squads to the south who didn't make it into the fight in time, 1 w/ Ungors). Lone knight charges the sorc who flees. On his turn, general flees off the board, reaching the breaking point.
Overall a really fun game. I rolled AWESOME for saves. MoT in the tower were beasts. 5+/5++ held up the Lords Gors for a long time. Light Cav were heroes as always, baiting and redirecting appropriately which allowed big killers to charge units. I miscast twice with the L4. Thank god for Infernal Puppet. This was the first time I lost my warshrine. I got a little too cocky with it. The two turns it was alive, I rolled +1LD and Eye is Closed. Oh well. It took the ungors out of the fight. All in all, a great game by a skilled opponent who just had some TERRIBLE rolls (loss of BSB and general to flight, Slugtongue absolutely ineffective). We also later discovered that he deployed at 12" from the table edge, instead of 15" as allowed by the B&G scenario. That might have had an effect.
Had the opportunity to play a game against Eldanesh on Sat. Here's a new way of showing what happened.
So some B.C. of the battle against Beastmen described above. Sorry, pic intensive!!
2500 pt Blood and Glory. Breaking point is 3. I have 6 points. He has 7 (two ambush units have banners but never effect the game. Not pictured)
I'm south. Terrain left to right is Haunted mansion, Mysterious Rivers north and south, Earthblood Mere North, Temple of Skulls south, Wizards tower on Scree slope center, the sanctuary of order(?) consisting of 3 bldgs, 2 obs and acropolis of heroes (farthest left).
Deployment Mine, L to R; Horsemen(Mus), Knights, Hellcanon, Warriors of Tzeench (HW/Sh, FC), Horsemen(Mus), Warriors of Khorne (xHW, FC), Marauders of Tzeench (w/L4 Death Sorc), Hounds (not pictured, but advanced fled, and continued to flee back off the board), war shrine, Chosen (Hal, FC, Banner of Rage, w/BSB and Festus).
His; Harpies, Ungor skirmishers?, 2 BM Chariots, Bestigors w/ Rust banner? (-2 AS), hounds, razorgor, Gors (FC w/ Slugtongue, kitted-out lord (ASF, 6 atks, etc), L2 beast sorc behind, Ungor horde (FC), Minos w/ Mino BSB behind more skirmishers, hounds.
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_1_WoC.jpg
Vanguard pushes MH forward. Slugtongue is in range of ALL of my units but only does ONE WOUND on my hellcannon.... so lucky. I have first turn, so I get MH in his face, followed by all hounds, Knights, MoT and WoK march forward, Chosen garrison building, WoT Garrison Temple of Skulls. Magic uneventful; I try to death snipe his lord.
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_1_BoC.jpg
Harpies charge hellcannon and die. BM Chariot charges horsemen and wipes them out. Hounds and razorgor charge my horsemen who flee and are caught. He overruns into hounds and wipes them out, and overruns into WoK (excellent....). Lord's Gors move toward tower. Ugors charge hounds who flee (and eventually leave the table). Minos and hounds advance. Skirmishers shoot and do nothing. Magic gives his Lord's Gors +1St and Stubborn?
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_2_WoC.jpg
T2: Hellcannon charges chariot and kills it. Knights jockey for charge against bestigors. WoT Champion rolls on the temple and gets..... +2 BS... sigh. WoK Wipe out hounds and razorgor. MoT garrison wizards tower and casts Purple sun w/IR, and lands it on himself. It scatters onto Gors. We both take 8 or 9 casualties, but pass Look Out Sirs. Warshrine gives WoK +1 LD ... Chosen are actually in the second building up (bad memory...).
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_2_BoC-1.jpg
I THINK his other chariot charged the Hellcannon and died... which caused me to reform toward Bestigors. Bestigors move up. His Lords Gors charge the tower and will be there for a long time. Ungors charge Warshrine, Minos and hounds advance. No real effects for magic and shooting. Purple sun moves across gors and kills a couple more.
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_3_WoC.jpg
Top of T3: Knights and Hellcannon charge Bestigors and kill 10/20. They break and 1 remaining knight runs them down. Hellcannon (1 crew and 1 wound) hold. Tied for points now. WoT leave temple to assist tower. WoK Reform to do the same. Ungors win SCR, break warshrine and run it down. Chosen ungarrison and prepare to charge Minos/BSB. Vortex moves between Minos and Gors.
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_3_BoC.jpg
Gors kill every marauder and general flees. Gors occupy tower (excellent). Minos charge Chosen. Compelled to challenge, he accepts w/BSB and overkills by 2. Chosen unleash hell and kill 4 minos!!!. He breaks, loses BSB, and flees through vortex (no effect). Ungors reform and march toward battle.
http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_4_BoC.jpg
Top of turn 4. Pretty much the end here: WoK charge tower and kill every last gor (13). Leaving lord and hero to flee (they will flee off the table on his turn). Chosen catch fleeing minos. He's down to 5 points now (2 for gen, 2 for ambush squads to the south who didn't make it into the fight in time, 1 w/ Ungors). Lone knight charges the sorc who flees. On his turn, general flees off the board, reaching the breaking point.
Overall a really fun game. I rolled AWESOME for saves. MoT in the tower were beasts. 5+/5++ held up the Lords Gors for a long time. Light Cav were heroes as always, baiting and redirecting appropriately which allowed big killers to charge units. I miscast twice with the L4. Thank god for Infernal Puppet. This was the first time I lost my warshrine. I got a little too cocky with it. The two turns it was alive, I rolled +1LD and Eye is Closed. Oh well. It took the ungors out of the fight. All in all, a great game by a skilled opponent who just had some TERRIBLE rolls (loss of BSB and general to flight, Slugtongue absolutely ineffective). We also later discovered that he deployed at 12" from the table edge, instead of 15" as allowed by the B&G scenario. That might have had an effect.