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apfsds03
11-14-2010, 03:34 PM
Gents,
Had the opportunity to play a game against Eldanesh on Sat. Here's a new way of showing what happened.

So some B.C. of the battle against Beastmen described above. Sorry, pic intensive!!
2500 pt Blood and Glory. Breaking point is 3. I have 6 points. He has 7 (two ambush units have banners but never effect the game. Not pictured)
I'm south. Terrain left to right is Haunted mansion, Mysterious Rivers north and south, Earthblood Mere North, Temple of Skulls south, Wizards tower on Scree slope center, the sanctuary of order(?) consisting of 3 bldgs, 2 obs and acropolis of heroes (farthest left).

Deployment Mine, L to R; Horsemen(Mus), Knights, Hellcanon, Warriors of Tzeench (HW/Sh, FC), Horsemen(Mus), Warriors of Khorne (xHW, FC), Marauders of Tzeench (w/L4 Death Sorc), Hounds (not pictured, but advanced fled, and continued to flee back off the board), war shrine, Chosen (Hal, FC, Banner of Rage, w/BSB and Festus).

His; Harpies, Ungor skirmishers?, 2 BM Chariots, Bestigors w/ Rust banner? (-2 AS), hounds, razorgor, Gors (FC w/ Slugtongue, kitted-out lord (ASF, 6 atks, etc), L2 beast sorc behind, Ungor horde (FC), Minos w/ Mino BSB behind more skirmishers, hounds.

http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_1_WoC.jpg

Vanguard pushes MH forward. Slugtongue is in range of ALL of my units but only does ONE WOUND on my hellcannon.... so lucky. I have first turn, so I get MH in his face, followed by all hounds, Knights, MoT and WoK march forward, Chosen garrison building, WoT Garrison Temple of Skulls. Magic uneventful; I try to death snipe his lord.

http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_1_BoC.jpg

Harpies charge hellcannon and die. BM Chariot charges horsemen and wipes them out. Hounds and razorgor charge my horsemen who flee and are caught. He overruns into hounds and wipes them out, and overruns into WoK (excellent....). Lord's Gors move toward tower. Ugors charge hounds who flee (and eventually leave the table). Minos and hounds advance. Skirmishers shoot and do nothing. Magic gives his Lord's Gors +1St and Stubborn?

http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_2_WoC.jpg

T2: Hellcannon charges chariot and kills it. Knights jockey for charge against bestigors. WoT Champion rolls on the temple and gets..... +2 BS... sigh. WoK Wipe out hounds and razorgor. MoT garrison wizards tower and casts Purple sun w/IR, and lands it on himself. It scatters onto Gors. We both take 8 or 9 casualties, but pass Look Out Sirs. Warshrine gives WoK +1 LD ... Chosen are actually in the second building up (bad memory...).

http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_2_BoC-1.jpg


I THINK his other chariot charged the Hellcannon and died... which caused me to reform toward Bestigors. Bestigors move up. His Lords Gors charge the tower and will be there for a long time. Ungors charge Warshrine, Minos and hounds advance. No real effects for magic and shooting. Purple sun moves across gors and kills a couple more.

http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_3_WoC.jpg

Top of T3: Knights and Hellcannon charge Bestigors and kill 10/20. They break and 1 remaining knight runs them down. Hellcannon (1 crew and 1 wound) hold. Tied for points now. WoT leave temple to assist tower. WoK Reform to do the same. Ungors win SCR, break warshrine and run it down. Chosen ungarrison and prepare to charge Minos/BSB. Vortex moves between Minos and Gors.

http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_3_BoC.jpg

Gors kill every marauder and general flees. Gors occupy tower (excellent). Minos charge Chosen. Compelled to challenge, he accepts w/BSB and overkills by 2. Chosen unleash hell and kill 4 minos!!!. He breaks, loses BSB, and flees through vortex (no effect). Ungors reform and march toward battle.

http://i1135.photobucket.com/albums/m625/apfsds03/Warhammer/WoC_BoC_Turn_4_BoC.jpg

Top of turn 4. Pretty much the end here: WoK charge tower and kill every last gor (13). Leaving lord and hero to flee (they will flee off the table on his turn). Chosen catch fleeing minos. He's down to 5 points now (2 for gen, 2 for ambush squads to the south who didn't make it into the fight in time, 1 w/ Ungors). Lone knight charges the sorc who flees. On his turn, general flees off the board, reaching the breaking point.

Overall a really fun game. I rolled AWESOME for saves. MoT in the tower were beasts. 5+/5++ held up the Lords Gors for a long time. Light Cav were heroes as always, baiting and redirecting appropriately which allowed big killers to charge units. I miscast twice with the L4. Thank god for Infernal Puppet. This was the first time I lost my warshrine. I got a little too cocky with it. The two turns it was alive, I rolled +1LD and Eye is Closed. Oh well. It took the ungors out of the fight. All in all, a great game by a skilled opponent who just had some TERRIBLE rolls (loss of BSB and general to flight, Slugtongue absolutely ineffective). We also later discovered that he deployed at 12" from the table edge, instead of 15" as allowed by the B&G scenario. That might have had an effect.

apfsds03
11-16-2010, 09:40 AM
No comments here? That's somewhat disappointing!
J

Khan
11-16-2010, 03:02 PM
Man how did you make that map of the board, thats almost like White Dwarf.

apfsds03
11-16-2010, 06:50 PM
It's a program called Battle Chronicler. It's a free download. Just Google it. Pretty user friendly.
J

Khan
11-17-2010, 12:33 PM
Cool thanks. I did not think tester's beastmen army would be beat so badly. When I played him there were harpies flying all over the place and small units running circles around my chaos warrior units. I didnt notice much of his units come in from ambush too.

apfsds03
11-17-2010, 12:45 PM
He was running a new list and the dice gods were on my side. I made ridiculous saves. It could have gone either way. We just ran across the board and smashed into each other. It was awesome.

Wycwythel
11-23-2010, 05:22 PM
You are a GOD in my eyes now, I can't wait to use battle chronicler!! Thank you sooo much.

Oh, I'll post my revenge battle against the Dark elves the stomped me last game.

apfsds03
11-24-2010, 08:14 AM
I'd love to see it. Grab the additional terrain pack on the site as well. It's got some very usable additions considering the sheer volume of terrain that we face in 8ed. We've got to get a game one of these days. I've never played a WE army.
J
EDIT: Oh, you're not around here... just looked at your location. My bad.

Wycwythel
11-24-2010, 01:34 PM
No problem. I'd love to be able to play at the what I call famous, Haven.

I'll download the program and give it a shot.

Wycwythel
11-24-2010, 03:07 PM
OK I NEED SERIOUS HELP WITH THIS BATTLE CHRONICLER THING. IT SAYS IT EASY BUT I CAN'T FIGURE IT OUT FOR THE LIFE OF ME!!!! HELLLLLPPPPPP!!!


Thanks
James

Wycwythel
11-24-2010, 07:07 PM
Nevermind I'm good. Just watched the video provided by the company.

James.

Wycwythel
11-24-2010, 07:07 PM
Nevermind I'm good. Just watched the video provided by the company.

James.

Wycwythel
11-25-2010, 11:20 AM
Well I tried to put my battle report and it didn't quite turn out like that. Maybe if you could tell me how you did it like that step by step that would be helpful. I put it on my army pics but I'm gonna put the rest of them on here.

Thanks,
James
The Waywatcher

Wycwythel
11-27-2010, 05:56 PM
Nevermind, I figured it out sorta, just gotta tweek with it a bit to really get it down.

James

Wycwythel
12-07-2010, 06:47 PM
Alright well just had another battle. This time 2 on one. Same result Massacre for me. Things went great for me good roles, strong tactics, even used a dragon this time. 3000pt game. long long game. Anyways I'm had a battle chronicler report going but it wasn't going my way so I'll try again some other time.

Thanks,
James
The Waywatcher

Wycwythel
12-07-2010, 06:47 PM
Alright well just had another battle. This time 2 on one. Same result Massacre for me. Things went great for me good roles, strong tactics, even used a dragon this time. 3000pt game. long long game. Anyways I'm had a battle chronicler report going but it wasn't going my way so I'll try again some other time.

Thanks,
James
The Waywatcher

apfsds03
12-10-2010, 05:01 PM
Yeah, chronicler has a bit of a learning curve. It's not too bad once you get the hang of it.

Wycwythel
12-12-2010, 05:40 PM
Just did another battle today, did the Blood and Glory Scenario with the fortitude. I used nothing but elves, NO FOREST SPIRITS in a 3000 pt game, and won, solid victory vs Beastmen. My opponent needs a bit more experience before he starts really giving me any problems.

I think the biggest change this army list was the use of the spirit sword. I'm sure it would have worked but we rolled the same for leadership tests, even with the added d6, so I just called it a draw. I'm sure there is a rule for that but I didn't have it at my disposal at the time.


Just a couple of questions.

Flyers still have to role for march block right?

And a fleeing question: Ok, the o's lost combat and have broken....where do they flee...to the north right? The rules state that in multiple combats the unit fails its break test run from the unit with the most ranks, but in my scenario, there is no unit with rank, so where would they flee, and if they flee to the east west or south do they take a dangerous terrain test or get slaughtered because of an enemy unit in the way.
I believed the fled to the north.

Terror is still the same, if you charge a terror causing enemy you still have to take a terror test and if you fail you run the other way right?

X0G
X0G
X0G
X0G
T

Wycwythel
12-13-2010, 06:47 PM
Alright, I've decided to take the next month and read the book and ask as many questions as I can and try to become a "little" bit familiar with the rules. I just got to the multiple chargers and fleeing section when a question would have popped in my head.

XXXXX

CCCC



VVVV

V declares the first charge, C flees, then x declares the charge next, so now according to the rules I just read if the unit flees from one it flees from the other. So how this works in my mind, c flees north and then flees south west due to the next charge from the X's. Or am I just crazy.....I'm going with crazy, maybe "though I doubt it" if I read some more of the rules, things will be cleared up...hahahaha.

But seriously how would this work?

Thanks,
James
The Waywatcher

costampede
12-13-2010, 06:57 PM
Just a couple of questions.

Flyers still have to role for march block right? Yes


Terror is still the same, if you charge a terror causing enemy you still have to take a terror test and if you fail you run the other way right? No, only if you are charged by a terror, you no longer take terror if you charge it.

Wycwythel
12-14-2010, 05:25 PM
So how does fighting a terror work. Since you don't take a terror test to charge a terror causing target, do you take a fear test in combat to hit?

costampede
12-15-2010, 11:16 AM
If a terror charges you then you take a terror test to see if you run. I f you dont run then at the beginning of combat you take a fear check to see if your WS1 or not. Now if you charge a terror then you only have to make a fear check the see if your WS1 or not. So with the new rules it's better to charge a terror causing thing than be charged by one.